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01//08//2003
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Paul Divjak
lichtstunden
Wien: edition selene, 2000.
93 S., brosch.; öS 146.-. ISBN 3-85266-136-6.
Ein Buch, wie für einen relaxten Sonntagvormittag im Bett gemacht. Die
ersten Sonnenstrahlen fallen ins Zimmer, man wacht auf und weiß, heute
ist absolut keine Eile angesagt. Also gönnt man sich, seinen Träumen
in aller Ruhe nachzuhängen. Ist man nicht gerade mit einem Moped über
ein Motorradtreffen geflogen? Vor wem war man eigentlich auf der Flucht? Und
dann beim Schuhkauf im begehbaren Schrank seiner Eltern (!): Man wollte doch
Martens und wundert sich, dass man Nike gekauft hat.
"lichtstunden" von Paul Divjak beginnt mit vielen Traumsequenzen.
Die Träume müssen aber nicht dazu herhalten, etwas zu erklären,
sie werden nicht tiefenpsychologisch gedeutet, sondern Träumen heißt
vielmehr eine Art Theaterwelt oder ein Filmstudio zu betreten. Hier hat man
unbeschränkte Möglichkeiten, man ist Hauptdarsteller auf vielen Bühnen
und sein eigener Regisseur zugleich. Schwerelos, mit schnellen Schnitten und
überraschenden Übergängen wechseln die Szenen, alles ist möglich,
nichts ist zu teuer für die Ausstattung, kein Special Effekt, den man nicht
ausprobieren könnte, obwohl die Miniaturen von Divjak letztendlich angenehm
unspektakulär verlaufen. Zu Beginn ist in diesem kleinen Kopfkino die Stimmung
so angenehm, dass sogar Alpträume ihren Schrecken verlieren. Die Szenen
haben etwas sommmerlich Unbeschwertes, eben lichtstundenmäßiges.
Frauen kommen vor (eine Kimberly), Liebesgeschichten bahnen sich an, Einzelheiten
aus der Kinderheit drängen sich vor, Orte öffnen sich und schließen
sich wieder, alles ist offen für ein ungebundenes Schlendern durch Gedanken-,
Erinnerungs- und Traumräume. Manchmal fühlt man sich beim Lesen wie
in eine behütete Kindheit zurückversetzt, man liegt schon im Bett,
die Eltern sind noch wach: "die türe ist einen spaltbreit offengeblieben.
ein wenig licht dringt aus dem flur ins zimmer." Später gibt es auch
Krisen zu bewältigen für das männliche Ich: "der magen aggregat,
das hirn gefängnis, bist du dir selbst eine zumutung."
Paul Divjak ist auch Filme- und Musikvideomacher sowie bildender Künstler,
was man seinen Texten deutlich anmerkt, so plastisch gedacht und anschaulich
geschrieben sind sie. "lichtstunden" ist Divjaks zweites Buch. Ebenfals
bei der edition selene ist im Vorjahr sein Erstling "eisenbirne" erschienen,
der ganz ähnlich eine männliche Figur um sich selbst kreisen lässt.
Mehr noch hat sich damals alles im Kopf abgespielt, stärker waren die Selbstzweifel.
"eisenbirne", das ist die Beschreibung eines Umbruchs. Wie sich ein
junger Mann, getrieben vom Wunsch nach Leichtigkeit, immer wieder gebremst durch
seine überhohen Ansprüche, die mitunter auch zu psychosomatischen
Reaktionen führen, zwischen Aufbruch und Rückzug hin und her bewegt.
"lichtstunden" erzählt entspannter. Es finden sich Textpassagen,
die im Grunde auf Vertonung warten, so "Blumfeld"-artig klingen sie:
"die tage vergehen. mit büchern und im abseits. in räumen der
vergangenheit und der ideen." Ein großer Teil ist in der zweiten
Person geschrieben, was einen beim Lesen schön in den Text hineinzieht:
"du besitzt zwei wohnungen und sperrst dich aus beiden aus. du ärgerst
dich, denn niemand hat einen zweitschlüssel. jetzt erst merkst du, wie
leicht sich die türen von aussen öffnen lassen. wie gut! und: wie
schlecht!"
Über weite Strecken kann man "lichtstunden" wie Peter Handkes
Theaterszenenanweisung "Die Stunde da wir nichts voneinander wussten"
lesen. Als eine Auflistung von Möglichkeiten, zu denen man vieles assoziieren
kann in seinem eigenen kleinen Kopftheater. Vielleicht sollte Paul Divjak mal
ein Theaterstück schreiben.
Karin Cerny
6. November 2000
Paul Divjak
Kurzbiografie
Geboren 1970.
Studierte Kommunikationswissenschaft, Film und Theaterwissenschaft.
Autor und Medienkünstler.
Wort- und Bildveröffentlichungen in Zeitungen, Zeitschriften und Anthologien.
Kurzfilme, (Musik-)Videos, Installationen.
Lebt in Wien.
Paul Divjak - "lichtstunden"
Leseprobe
da taucht es wieder auf: das grosse, verwinkelte haus auf dem land. du bist
müde und willst schlafen gehen. dein allabendlicher rundgang zeigt: die
eingangstüre aus glas lässt sich nicht versperren. der schlüssel
liegt abseits in einer holzhütte im garten. das hinaustreten in die nacht
führt zu einer efeubewachsenen wand. du suchst den lichtschalter, kannst
ihn nicht finden. eine laterne irgendwo, weit weg, flammt auf. plötzlich
raschelt es im gebüsch. aus der dunkelheit löst sich etwas. ein tierähnlicher
schatten (ein vierbeiner) durchkreuzt den garten, läuft an dir vorbei und
zischt mit tiefer stimme: "tu's nicht!"
verschwitzt sitzt du da, schreibst vor dich hin. im suchen nach dem grund verfängst
du dich im bodenlosen.
an einem geöffneten fenster. kurt kren, star der avantgarde und wenig später
tot, und du. ihr lacht, und er grinst zahnlücke. du fragst ihn, wie viele
stunden schlaf er braucht, um ausgeschlafen zu sein.
auf einem bett in einem rustikal eingerichteten zimmer liegt dein freund marcel.
im arsch ist's finster, und drinnen hat er ein handtuch stecken. nur ein zipfel
frottee ist noch zu sehen. ein typ beginnt daran zu ziehen. meter um meter kommt
eine lange handtuchwurst zum vorschein. - was für praktiken! du wunderst
dich - swimmingpool - und nimmst die rolltreppe auf realitätsebene eins.
(S. 36f.)
© 2000, edition selene, Wien.
Publikation mit freundlicher Genehmigung des Verlags.
Paul Divjak
Werke
Bücher * eisenbirne. Prosa. Wien: Edition Selene, 1999.
* lichtstunden. Wien: edition selene, 2000.
* schattenfuge. Wien: edition selene, 2002.
Filme * Die letzten Bilder der Nacht. Video. 1994/96.
* Lokalaugenschein. Digital-Video. 1997.
* I remember (diary mix, turntable mix). Musikvideo. Musik: Werner Möbius.
1998.
* sonnenland. Digital-Video. 16mm. Kurzfilm. 1999.
Paul Divjak
eisenbirne
Prosa.
Wien: Edition Selene, 1999.
54 S., brosch.; öS 100.-. ISBN ISBN 3 85266-103-X
Manchmal ist einem alles Mangel. Beim Körper beginnend. Dieser ist "strunk,
ist ihm ohne stamm ein baum". Im Handeln ist auch kein Ausweg zu finden.
Das eigene Tun führt unweigerlich zu weiteren Fehlern, zur Einsicht, ein
"minderleister", eine "fehlerquelle" (S. 10) zu sein. Und
in Liebesbeziehungen drängt sich die "grosse idee der gemeinsamkeit"
(S. 8) auf, die erneut Streß bereitet. Dazu all die übermächtigen
Ansprüche: "und überall: die anderen und das geld und der erfolg
und das geliebtsein und das sterben dann."
Die männliche Figur in Paul Divjaks Erstling "eisenbirne" befindet
sich im Umbruch, ist unruhig, gequält von Selbstzweifeln, getrieben vom
Wunsch nach Leichtigkeit, festgehalten von der eigenen Schwere. "er"
pendelt zwischen zwei Frauen, zwischen einer Trennung und einem Neuanfang. Andere
Frauen tauchen auch sporadisch auf. Wahrscheinlich hängt die momentane
Sinnkrise der Hauptfigur mit deren Beziehungskrise zusammen. "Er"
befindet sich an einer Schnittstelle, an der Soll und Haben gegeneinander aufgerechnet
werden.
Der abstrakte Perfektionswunsch des Protagonisten steht im Widerspruch zur real
unperfekten Welt. Nichts ist im Leben wie im Film. Deshalb folgt dem schönen
Bild die Ernüchterung auf den Fuß: Kaum ist die Liebeserklärung
gesprochen, muß "er" an die Pickel auf seinem Rücken denken.
Und stets ist die Angst vor dem Tod präsent.
Paul Divjaks Bucherstling spielt sich vor allem im Kopf ab. Eine Figur, die
pausenlos reflektiert, in einem "schlaufendenken" (S. 11) gefangen
ist. Der 1970 geborene Autor, Medien- und Installationskünstler, Filme-
und Musik(Video)macher, stürzt sich zwar ganz auf das Denken seiner Figur,
trotzdem kommt ihm im Reflektieren die sinnliche Welt nie abhanden.
"eisenbirne" - und das ist die absolute Stärke dieses Buches
- ist keine frei schwebende Theorie- oder Gehirnprosa. Divjak gelingt es nämlich,
eine sehr greifbare Figur zu kreieren, mit seiner sinnlichen und verspielten
Sprache, die im Kontrast steht zum oft krampfigen Denken seines Protagonisten.
Durch diese Figur geht eine interessante Spaltung: der Kopf denkt permanent,
doch der Körper spricht. Vor allem die Sprache der Psychosomatik beherrscht
er perfekt. Dies äußert sich in Magendrücken, Verkrampfungen,
Durchfall, Ohrenpochen und sonstigen Verstimmungen und Überkeiten. So gehen
Denken und Körper zusammen. Oder auseinander.
Karin Cerny
15. Mai 1999
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...
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Excerpt: ... Barcelona, Spain.<br><br> + + +<br><br>
After last october happenings, with presentations by Surveillance Camera Players
and Ubermorgen (see pics at http://d-i-n-a.net/dina/cccb02_img/index.html ),
now Casseurs de Pub (France) and Electronic Disturbance Theater (U.S.A.) will
...
Rhizome.org: The New Media Art Resource
Excerpt: ... of Nettime (1999-2000) and the Rolux Mailing List (1999-). Collaborative
works with Ariane Mueller, Pit Schultz, Daniel Pflumm, Florian Cramer, Ubermorgen.com,
and others. <br><br> http://www.rolux.org<br><br> http://www.textz.org<br><br>
Zeljko Blace is a member ...
Rhizome.org: The New Media Art Resource
Excerpt: ... - 6.23 00:00:01.2000 Date Archived - 6.23 00:00:01.2000 Technology
Used - Perl, JavaScript, HTML, Flash, Email, DHTML Biography 1999-2002 http://www.ubermorgen.com
2000-2002 http://www.etoy.ag 1994-1999 http://www.etoy.com Statement dearZ;
here you find all relevant information to [V]ote-auction:: http ...
Rhizome.org: The New Media Art Resource
Excerpt: ... some media attention to make cash! MSG: GO AWAY! NO TRADEMARK-RIGHTS
FOR YOU. LEARN TO RESPECT! this is the last warning shot for eToys Inc &
ubermorgen.com stop your low-end trademark war and hypocritical actions now!
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channel :: spectre
date: Tue, 29 Jul 2003 18:30:01 +0200
to: spectre[at]mikrolisten.de
from: Alessandro Ludovico <a.ludovico[at]neural.it>
subject: [spectre] ::Neural n.20:: 1st English edition [Nicolai, Lovink,
The first English edition of Neural is out.
(this is a quarterly message.
If you don't like it, reply with
remove in the subject. Thanks)
.. . . . . . . . . . . . . . . . . . . . . . . . .
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:: http://www.neural.it/english/
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[Neural n.20 contents]
.. . . . . . . . . . . . . . . . . . . . . . . . .
<hacktivism>
. Geert Lovink interview, Hackit 2002,
. Howard Rheingold interview,
. Tommaso Tozzi interview,
. news (Plug'n'pray, Wikipedia,
Injunction Generator, Swappingtons).
. reviews: (Mitnick-Art of Deception,
The Future of Ideas, Sarai Reader 02,
Netocracy, Hacker Culture,...)
.. . . . . . . . . . . . . . . . . . . . . . . . .
<e.music>
. Carsten Nicolai (interview),
. Micromusic.net (interview),
. Otolab (interview),
. news: (Dj Spooky-Erratum Errata
Invisible Cities, IanniX, Gameboyzz
Orchestra Project)
. reviews: (Sonic Boom, Soundtoy,
Microsound, Digitopia Blues)
. reviews cd: (Symphony for dot
matrix printers 2, Scanner,
Radiotopia, Donna Summer,
Forma 1.02, Sogar, Dialtones...)
.. . . . . . . . . . . . . . . . . . . . . . . . .
<new.media.art>
. Critical Art Ensemble (interview),
. Eduardo Kac (interview),
. Digital is Not Analog festival,
. Virus Charms and Self Creating Codes,
. news (Run.me, Grey Area, 32000
points of light, GoogleSynth,
Data Diaries).
. reviews (Ascott-Art Technology
Counsciousness, Writing Machines,
Ars Electronica, Stelarc, Transurbanism,
Jodi-Install.exe, Beyond Webcams...)
.. . . . . . . . . . . . . . . . . . . . . . . . .
:[Neural Station] emusic+news every tuesday
: on Controradio Bari-Popolare Network
.. . . . . . . . . . . . . . . . . . . . . . . . .
NEURAL http://www.neural.it/
.. . . . . . . . . . . . . . . . . . . . . . . . .
-- Alessandro Ludovico
Neural.it - http://www.neural.it/ daily updated news + reviews
English content - http://www.neural.it/english/
Suoni Futuri Digitali - http://www.neural.it/projects/sfd/
______________________________________________
SPECTRE list for media culture in Deep Europe
Info, archive and help:
http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
+OK Sayonara
------------------------------------------------------------------------
network::channels
1 2 3 4 5 6
network::spiders
1 2 3 4 5 6 7
user::keywords
user::links
channel :: spectre
date: Tue, 29 Jul 2003 18:30:01 +0200
to: spectre[at]mikrolisten.de
from: Alessandro Ludovico <a.ludovico[at]neural.it>
subject: [spectre] ::Neural n.20:: 1st English edition [Nicolai, Lovink,
The first English edition of Neural is out.
(this is a quarterly message.
If you don't like it, reply with
remove in the subject. Thanks)
.. . . . . . . . . . . . . . . . . . . . . . . . .
:: English content
:: http://www.neural.it/english/
:: interviews and daily links
.. . . . . . . . . . . . . . . . . . . . . . . . .
:: 1 YEAR SUBSCRIPTION!
:: 3 issues + 1 electronic music cd
:: Europe 19,60 euro.
:: World 28,60 U.S: Dollars.
:: http://neural.it/subscribe/
.. . . . . . . . . . . . . . . . . . . . . . . . .
[Neural n.20 contents]
.. . . . . . . . . . . . . . . . . . . . . . . . .
<hacktivism>
. Geert Lovink interview, Hackit 2002,
. Howard Rheingold interview,
. Tommaso Tozzi interview,
. news (Plug'n'pray, Wikipedia,
Injunction Generator, Swappingtons).
. reviews: (Mitnick-Art of Deception,
The Future of Ideas, Sarai Reader 02,
Netocracy, Hacker Culture,...)
.. . . . . . . . . . . . . . . . . . . . . . . . .
<e.music>
. Carsten Nicolai (interview),
. Micromusic.net (interview),
. Otolab (interview),
. news: (Dj Spooky-Erratum Errata
Invisible Cities, IanniX, Gameboyzz
Orchestra Project)
. reviews: (Sonic Boom, Soundtoy,
Microsound, Digitopia Blues)
. reviews cd: (Symphony for dot
matrix printers 2, Scanner,
Radiotopia, Donna Summer,
Forma 1.02, Sogar, Dialtones...)
.. . . . . . . . . . . . . . . . . . . . . . . . .
<new.media.art>
. Critical Art Ensemble (interview),
. Eduardo Kac (interview),
. Digital is Not Analog festival,
. Virus Charms and Self Creating Codes,
. news (Run.me, Grey Area, 32000
points of light, GoogleSynth,
Data Diaries).
. reviews (Ascott-Art Technology
Counsciousness, Writing Machines,
Ars Electronica, Stelarc, Transurbanism,
Jodi-Install.exe, Beyond Webcams...)
.. . . . . . . . . . . . . . . . . . . . . . . . .
:[Neural Station] emusic+news every tuesday
: on Controradio Bari-Popolare Network
.. . . . . . . . . . . . . . . . . . . . . . . . .
NEURAL http://www.neural.it/
.. . . . . . . . . . . . . . . . . . . . . . . . .
-- Alessandro Ludovico
Neural.it - http://www.neural.it/ daily updated news + reviews
English content - http://www.neural.it/english/
Suoni Futuri Digitali - http://www.neural.it/projects/sfd/
______________________________________________
SPECTRE list for media culture in Deep Europe
Info, archive and help:
http://coredump.buug.de/cgi-bin/mailman/listinfo/spectre
+OK Sayonara
------------------------------------------------------------------------
software art festival main menu
Read_Me 2.3 Program Short
program - .txt
Friday, May 30
Saturday, May 31
Installations
Club Map and
transportation
Friday, May 30
Media Centre Lume
Entrance: free
Hämeentie 135 C, Helsinki, tel. +358 9 756 30444
12.00 Welcome
12.20 Community: Software and People
Weblogs and other software-based online communities have become ubiquitous on
the web seemingly overnight - but do they really foster community? Should they?
Do they really offer improvements over other online structures such as lists?
Can peer moderation be trusted? How much influence over content should site
administrators have - and how transparent should that influence be? Is community
software at last the democratizing utopia we've been waiting for on the internet?
Or merely more hype on its way to becoming corporatized? These questions and
more will probably remain unanswered in the end - but we will wrestle with them
anyway.
Moderator - Amy Alexander
Amy Alexander (USA)
Introducing Discordia a New Weblog Community
Amy Alexander is a digital media artist and performer as well as a recovering
Unix administrator and filmmaker. She is currently Assistant Professor of Visual
Arts at the University of California San Diego.
Amy Alexander will introduce Discordia, a new weblog project working at the
intersections and overflows of art, activism and tech cultures. Discordia is
an experiment in social filtering, collaborative moderation and different styles
of communication. It also aims to examine how software structures influence
discussion.
http://plagiarist.org
Carl, Wanga (Switzerland)
Microbuilder - community construction kit
"basically "musical research" is the most accurate description
of the micromusic.net activities. even though music produced on low_budget equipment
and retro computer games sounds was the focus at the beginning of the micromusic
project we always had far more in our minds than that. the internet is still
in its first years and topics like how to build up 'special_interest_communities',
advanced realtime communication tools and highly optimized interface design
were also quite important to us."
Micromusic team presents their latest project: the microbuilder. Wanga and Carl
will talk about the 3 years history of the micromusic_community and the community
construction kit microbuilder.
http://micromusic.net
http://www.micromusic.net/microbuilder
Alessandro Ludovico (Italy)
Neural.it, editing new media culture's ideas
From 1993 Alessandro is the editor in chief of Neural, the Italian new media
culture magazine. He's one of the founding members of the Nettime list, and
one of the founding members of the 'Mag.Net (European Cultural Publishers)'
organization and of the 'European Peripheral Magazine' list. Now he writes for
Springerin (A), Mute (UK), MyTech-Mondadori.com (I) and RTSI (Italian language
Switzerland Radiotelevision). In 2001 he joined the n.a.m.e. (normal audio media
environment) art group and developed 'Sonic Genoma', a computer/sound art installation.
In the same year he organized the 'Liberation Technologies' conference in Bari
(I). From 2002 he's a collaborator of the Digitalkraft (D) exhibitions. He also
conducts 'Neural Station' a weekly radio show on electronic music and digital
culture, and daily updates the Neural website.
Neural it's an Italian new media culture printed magazine, born ten years ago
(1993). From the end of 2000 its website companion it's daily updated, using
a text editor and a popular photo retouching tool, with news, reviews and essays,
in English and Italian. Being linked by more than 5000 other web sites on the
net, Neural.it is an international source for new media culture's facts and
ideas.
http://neural.it
Panel discussion will follow.
Break 10 min
Read_Me Special
14.00 Tony Scott (UK)
Taxonomy of Glitches
Tony Scott has been recording a wide variety of glitch-like phenomena for the
past two years and uses minimal processing to produce aesthetically pleasing
images.
This work has developed into a software project to bring the glitches to life,
providing real-time visuals for Kim Cascone, Jan Jelinek and Warp Records.
The genus of glitches contains a wide variety of species. In this lecture, an
attempt at definition and classification will be made, based on factors such
as the appearance, natural habitat and feeding patterns of glitches. The emotional
appeal of glitches will also be explored.
http://www.beflix.com
Break 45 min 15.30 Tool is the Message. Artistic Interfaces
Unlike traditional artistic tools such as a paintbrush or a violin that had
been developing through centures by generations of anonymous craftsmen, the
new, software ones always have their authors named - individual or corporate.
Such situation drastically changes the meaning of a tool: instead of being part
of a tradition, it starts carrying out some new functions: making profit in
case of proprietary commercial software or becoming an ultimate objective, an
art piece in itself if developed by artists. Can software-produced sounds and
images exist in a 'pure' form, without reference to the tools they were made
with? To which extend software tool developers delegate their creativity to
their products? Why many artists choose to develop software tools these days
instead of just 'making music' or 'creating images'?
Alex McLean and Adrian Ward (UK)
Slub System
Slub describe how they get their computers to make the sounds they like. Slub
sound emerges from slub software; melodic and chordal studies, generative experiments
and beat processes. In this short talk and demonstration, slub offer a rare
glimpse at the inner workings of their entirely self-built realtime music system.
http://slub.org
Ash Nehru and Christopher Fraser (UK)
Frankie the Robot
Frankie the Robot is an innovative audio-visual tool, a virtual DJing robot.
He's generated in real time 3D by custom software, and projected onto a translucent
elliptical screen placed in the DJ booth or on the stage. No more round-shouldered
and pale-faced humans, robot does it better!
http://www.frankietherobot.com
Adrian Ward (UK)
Auto-Illustrator
"Auto-Illustrator is an experimental, semi-autonomous, generative software
artwork and a fully functional vector graphic design application to sit alongside
your existing professional graphic design utilities." It allows to easily
"produce complex designs in an exciting and challenging environment that
questions how contemporary software should behave."
http://www.auto-illustrator.com
Hans Bernhard (Austria)
Extreme.ru, total desaster and simplicismus
Hans "will talk about the long-term project "EXTREME.RU" [1999-2003]
and it's successful features [creation, bulgaria, database, esof ltd.] and total
disaster moments [esof ltd, money, communication, zurschaustellung]
in opposition to this long-term project, he will present some simplicismus bbedit
literature 2002-2003 in the form of genetic, binary and math codes, an easy-brain-machine-creation,
snipplets of work, chapters, slogans, functions and sequences rather than huge
systems."
http://www.ubermorgen.com/etxtreme_v1_0
http://www.ubermorgen.com/etxtreme/home.html
http://www.esof.net
http://www.runme.org/project/+geneticbinarymathpoetry
http://www.hansbernhard.com
http://www.macros-center.ru/read_me/inde8.htm
Tim Pritlove, Chaos Computer Club (Germany)
Blinkenlights project
For more than 20 years, Tim Pritlove works with computers and computer networks.
He has been busy as programmer, system administrator, teacher and project manager
in various projects.
Since ten years he is an active member of the Chaos Computer Club and is responsible
organizing the club's events since five years.
Tim Pritlove is the initiator, project coordinator and one of the programmers
of "Project Blinkenlights".
He is also an artistical-scientific assistant of the Digital Media Class at
the University Of Arts Berlin.
Project Blinkenlights transforms buildings into huge computer screens and adds
a significant amount of interactivity to allow people to participate in the
project. It was originally installed at Haus des Lehrers in Berlin in 2001,
and in has 2002 moved to Bibliothèque Nationale de France in Paris to
create the world's biggest light installation.
The talk explains history, motivation and technology of Project Blinkenlights
and presents a wealth of animations, technological tidbits and background information
on the installations and the project itself.
http://blinkenlights.de
break 10 min.
18.00 Runme session
Introduction of Runme.org, the online software art database by its developers
Overview of projects submitted to Runme.org software art online database.
Team Paperikori (Finland)
Paperikori - a collaborative story chain
Paperikori (Paper basket) is a place where fragments of thoughts are collected
together to form a new kind of entity by using SMS messages. The work is a modern
way to create playful dadaist poems or stories. People collaborate on the story
only knowing what the previous person has written. http://peep.uiah.fi/paperikori
http://runme.org
------------------------------------------------------------------------
Saturday, May 31
May 30 and 31. Media Centre Lume.
Hämeentie 135 C, Helsinki, tel. +358 9 756 30444
12.00 Software Cultures
Software art land lies among the countries of different software cultures and
art practices, which have been existing since long ago. And it is not certain
at all that software art land will be recognized officially and get a status
of an independent state because the borders are in dispute. Leaving struggle
for independence for the future, let's now discuss the zones of influence and
histories, staying close to the ground.
Tapio Mäkelä (Finland)
Conceptual games, software toys and software art
Tapio Mäkelä is the vice chair of m-cult, programme chair of the ISEA2004
symposium, researcher and a media artist.
Should all culturally experimental software be called software art? What implications
does this branding have, in particular if it is positioned as a software avant
garde? In this talk for Read_me, I will outline some characteristics for cultures
of creative software practices. By talking about Conceptual games, software
toys and media art gadgets one is able to point out how there may not exist
an avantgarde, but various approaches that relate with earlier histories of
representational, craft based and "experimental" design practices.
And indeed, where does the demo seek to, or is framed as, contemporary art?
http://www.isea2004.net
http://www.m-cult.org
Lev Manovich (USA)
Cultural Software
Lev Manovich was trained in art and programming in Moscow before he moved to
New York in 1981. He has been working with computer media as an artist, computer
animator, designer, and programmer since 1984. His art projects include little
movies , the first digital film project designed for the Web (1994), Anna and
Andy (2000) , a Web adaptation of Anna Karenina, and a digital film project
Soft Cinema commissioned for ZKM exhibition Future Cinema (2002-2003). He is
the author of many articles on new media aesthetics publsihed in 28 countries
and the book The Language of New Media (MIT Press).
What is the relationship between computer's contemporary identity as a simulator
for all previous media, and its "essence" as a programmable machine?
Is software art is only real "avant-garde" of new media, or is the
more "impure" practice of remixing older media with software techniques
equally innovative? My talk will address these questions using the history of
modern human-computer interface research in the 1960s and 1970s and in particular's
Alan Kay's notion of computer as "metamedium." http://www.manovich.net
Break 15 min
Florian Cramer (Germany)
Our writing tools are also working on our thoughts' (Nietzsche)
Artistic Subjectivity and the Unix Commandline.
Florian Cramer is a lecturer in Comparative Literature at Freie Universitaet
Berlin. He is the programmer of the web site 'Permutations'and Free Software
activist. Florian is also an author of a number of texts on software art and
an undercover artist.
A design principle of the Unix (and Linux/BSD) operating system is that all
data should be ASCII text flowing through simple filters. Unix thus is a giant
modular and programmable word processor. While the Unix hacker community itself
has written papers like "Unix as literature" and strongly participated
in creating such important digital arts genres as program code poetry and ASCII
art, it was rather late that contemporary net artists and writers discovered
the commandline as a symbolic universe and way of working and thinking. This
presentation will attempt to outline the aesthetics and politics of the dialogue
between commandline Unix and digital art, culling work from the "Nettime
unstable digest" which the speaker is one editor of.
http://userpage.fu-berlin.de/~cantsin
http://www.netzliteratur.net/cramer/unstable_html
Tim Pritlove, Chaos Computer Club (Germany)
Chaos Computer Club
The Chaos Computer Club is world's oldest and one of the best known hacker groups.
Since it founding in 1981 it has contributed to public opinion on many difficult
topics where technology influences the society and tries to be a mediator between
the state and economy on the one side and the sophisticated hacker scene on
the other side.
Today the Chaos Computer Club is still a lively and interdisciplinary group
organizing a groing list of conferences and other meetings for both the scene
and the general public and continues to be a group that is open to all kinds
of ages, interests, genders and ideas.
The talk focuses on the CCC as cultural phenomenon and describes hacking in
its relationsship to other cultural and creative activities.
http://ccc.de
Panel discussion will follow.
15.00 Performance
Ubergeek (Amy Alexander), deprogramming.us (USA)
Extreme whitespace - read between the lines. World premiere.
Cast off your markov chains and start deprogramming...
Bonus: introduction of BeepMusic.
http://deprogramming.us
Break 45 min
16.00 Guerrilla Engineering. Uninvited Interventions
Media activism is not at all a new phenomenon, but enhanced by digital technology
and the power of the Internet it seems to have reached a new level, where an
individual can be as strong and visible as a corporation or a virus; and where
a simple and elegant hack can generate a lot of media buzz.
Sintron (USA)
Touching without Touching
Sintron is a conceptual artist creating playful public works that explore the
development and integration of impossible realities. He received his MFA in
Electronic Arts from Rensselaer Polytechnic Institute and is currently working
on developing a memory implant technology corporation called Rekall Inc (rekallinc.com)
and a fashion company called Shame On You Fashions (shameonyoufashions.com)
that sells t-shirts with sex offender portraits aside their personal information.
Software is an ephemeral material for creation. There is nothing to touch and
yet it touches all of our lives. There is something very magical about creating
art based on software. In addition, when developing any model of reality, the
word ILLUSION must immediately come to mind. Software and illusions are twins
that go hand in hand and I will talk more about them along with their economic
significance.
http://www.runme.org/person/+sintron
UberMorgen (Austria)
The Injunction Generator and [V]ote-auction
ubermorgen is thinking about a bio, word of mouth came from the streets <meta
name="keywords" content="worms, european, hijack, ak-747, riefenstahl,
474, bulgarien, netuser, c17, ccc, silver server">. our way of looking
at software and thinking about it has mutated over the last 10 years. we would
like to share this with you!
[V]ote-auction 2000, bringing capitalism and democrazy closer together. during
the presidential elections g.w. bush vs. al gore, ubermorgen and james baumgartner
ran a business buying and auctioning votes via the internet. over 2500 news
clippings global, 14 law suits, fbi, nsa, cia, janet reno and state attorneys
investigated the case. listen to the exciting action-story and see a CNN 30
min. special about voteauction. you won't believe your eyes!
as the contemporary legal art followup, we will give you in-depth background
information on the notorious "INJUNCTION GENERATOR" and the soft-ware
we use to automatically deliver such court orders [media hacking, shock marketing,
fine art, ex-net.art]. our way of looking at software and thinking about it
has mutated over the last 10 years. we would like to share this with you!
http://www.ipnic.org
http://www.vote-auction.net
The Yes Men (International)
Value-Added in a Changing World
The Yes Men are a genderless, loose-knit association of some three hundred impostors
worldwide. Their feeling today can be summed up in one simple phrase: Value-Added
in a Changing World.
Although their name contains the word "Men," it doesn't describe who
they are, it describes what they do: they use any means necessary to agree their
way into the fortified compounds of commerce, ask questions, and then smuggle
out the stories of their undercover escapades to provide a public glimpse at
the behind-the-scenes world of business. In other words, the Yes Men are team
players... but they play for the opposing team.
The Yes Men are also considered to be the pioneers of Finnish media activism.
http://theyesmen.org
http://theyesmen.org/finland
------------------------------------------------------------------------
Installations
Media Centre Lume.
Hämeentie 135 C, Helsinki, tel. +358 9 756 30444
Tempest for Eliza, Erik Thiele
aa-project/ttyquake, Jan Hubicka and others / Bob Zimbinski
Connector, ixi-software
n_Gen design machine, Move Design
Discomus, Anonymous
SPS, (Karl-)Robert Ek
DOS pseudoviruses, Various Artists
------------------------------------------------------------------------
Read_Me Festival Club
Saturday May 31, 21:00 - 4:00
Alahuone bar, Mannerheimintie 13A
Entrance: 5 €
Live:
O Samuli A / FIN http://osamulia.musicpage.com
Slub / UK http://slub.org
Micromusic / SWISS http://micromusic.net
Frankie the Robot / UK http://frankietherobot.com
DJ's:
TOTALLY! -dj team:
annie (telle rec.)
kaukolampi (lefta rec.)
VJ's:
c-men
BEFLIX
results about program press works experts organizers archive feedback
software art festival main menu
Read_Me 2.3 Program Short
program - .txt
Friday, May 30
Saturday, May 31
Installations
Club Map and
transportation
Friday, May 30
Media Centre Lume
Entrance: free
Hämeentie 135 C, Helsinki, tel. +358 9 756 30444
12.00 Welcome
12.20 Community: Software and People
Weblogs and other software-based online communities have become ubiquitous on
the web seemingly overnight - but do they really foster community? Should they?
Do they really offer improvements over other online structures such as lists?
Can peer moderation be trusted? How much influence over content should site
administrators have - and how transparent should that influence be? Is community
software at last the democratizing utopia we've been waiting for on the internet?
Or merely more hype on its way to becoming corporatized? These questions and
more will probably remain unanswered in the end - but we will wrestle with them
anyway.
Moderator - Amy Alexander
Amy Alexander (USA)
Introducing Discordia a New Weblog Community
Amy Alexander is a digital media artist and performer as well as a recovering
Unix administrator and filmmaker. She is currently Assistant Professor of Visual
Arts at the University of California San Diego.
Amy Alexander will introduce Discordia, a new weblog project working at the
intersections and overflows of art, activism and tech cultures. Discordia is
an experiment in social filtering, collaborative moderation and different styles
of communication. It also aims to examine how software structures influence
discussion.
http://plagiarist.org
Carl, Wanga (Switzerland)
Microbuilder - community construction kit
"basically "musical research" is the most accurate description
of the micromusic.net activities. even though music produced on low_budget equipment
and retro computer games sounds was the focus at the beginning of the micromusic
project we always had far more in our minds than that. the internet is still
in its first years and topics like how to build up 'special_interest_communities',
advanced realtime communication tools and highly optimized interface design
were also quite important to us."
Micromusic team presents their latest project: the microbuilder. Wanga and Carl
will talk about the 3 years history of the micromusic_community and the community
construction kit microbuilder.
http://micromusic.net
http://www.micromusic.net/microbuilder
Alessandro Ludovico (Italy)
Neural.it, editing new media culture's ideas
From 1993 Alessandro is the editor in chief of Neural, the Italian new media
culture magazine. He's one of the founding members of the Nettime list, and
one of the founding members of the 'Mag.Net (European Cultural Publishers)'
organization and of the 'European Peripheral Magazine' list. Now he writes for
Springerin (A), Mute (UK), MyTech-Mondadori.com (I) and RTSI (Italian language
Switzerland Radiotelevision). In 2001 he joined the n.a.m.e. (normal audio media
environment) art group and developed 'Sonic Genoma', a computer/sound art installation.
In the same year he organized the 'Liberation Technologies' conference in Bari
(I). From 2002 he's a collaborator of the Digitalkraft (D) exhibitions. He also
conducts 'Neural Station' a weekly radio show on electronic music and digital
culture, and daily updates the Neural website.
Neural it's an Italian new media culture printed magazine, born ten years ago
(1993). From the end of 2000 its website companion it's daily updated, using
a text editor and a popular photo retouching tool, with news, reviews and essays,
in English and Italian. Being linked by more than 5000 other web sites on the
net, Neural.it is an international source for new media culture's facts and
ideas.
http://neural.it
Panel discussion will follow.
Break 10 min
Read_Me Special
14.00 Tony Scott (UK)
Taxonomy of Glitches
Tony Scott has been recording a wide variety of glitch-like phenomena for the
past two years and uses minimal processing to produce aesthetically pleasing
images.
This work has developed into a software project to bring the glitches to life,
providing real-time visuals for Kim Cascone, Jan Jelinek and Warp Records.
The genus of glitches contains a wide variety of species. In this lecture, an
attempt at definition and classification will be made, based on factors such
as the appearance, natural habitat and feeding patterns of glitches. The emotional
appeal of glitches will also be explored.
http://www.beflix.com
Break 45 min 15.30 Tool is the Message. Artistic Interfaces
Unlike traditional artistic tools such as a paintbrush or a violin that had
been developing through centures by generations of anonymous craftsmen, the
new, software ones always have their authors named - individual or corporate.
Such situation drastically changes the meaning of a tool: instead of being part
of a tradition, it starts carrying out some new functions: making profit in
case of proprietary commercial software or becoming an ultimate objective, an
art piece in itself if developed by artists. Can software-produced sounds and
images exist in a 'pure' form, without reference to the tools they were made
with? To which extend software tool developers delegate their creativity to
their products? Why many artists choose to develop software tools these days
instead of just 'making music' or 'creating images'?
Alex McLean and Adrian Ward (UK)
Slub System
Slub describe how they get their computers to make the sounds they like. Slub
sound emerges from slub software; melodic and chordal studies, generative experiments
and beat processes. In this short talk and demonstration, slub offer a rare
glimpse at the inner workings of their entirely self-built realtime music system.
http://slub.org
Ash Nehru and Christopher Fraser (UK)
Frankie the Robot
Frankie the Robot is an innovative audio-visual tool, a virtual DJing robot.
He's generated in real time 3D by custom software, and projected onto a translucent
elliptical screen placed in the DJ booth or on the stage. No more round-shouldered
and pale-faced humans, robot does it better!
http://www.frankietherobot.com
Adrian Ward (UK)
Auto-Illustrator
"Auto-Illustrator is an experimental, semi-autonomous, generative software
artwork and a fully functional vector graphic design application to sit alongside
your existing professional graphic design utilities." It allows to easily
"produce complex designs in an exciting and challenging environment that
questions how contemporary software should behave."
http://www.auto-illustrator.com
Hans Bernhard (Austria)
Extreme.ru, total desaster and simplicismus
Hans "will talk about the long-term project "EXTREME.RU" [1999-2003]
and it's successful features [creation, bulgaria, database, esof ltd.] and total
disaster moments [esof ltd, money, communication, zurschaustellung]
in opposition to this long-term project, he will present some simplicismus bbedit
literature 2002-2003 in the form of genetic, binary and math codes, an easy-brain-machine-creation,
snipplets of work, chapters, slogans, functions and sequences rather than huge
systems."
http://www.ubermorgen.com/etxtreme_v1_0
http://www.ubermorgen.com/etxtreme/home.html
http://www.esof.net
http://www.runme.org/project/+geneticbinarymathpoetry
http://www.hansbernhard.com
http://www.macros-center.ru/read_me/inde8.htm
Tim Pritlove, Chaos Computer Club (Germany)
Blinkenlights project
For more than 20 years, Tim Pritlove works with computers and computer networks.
He has been busy as programmer, system administrator, teacher and project manager
in various projects.
Since ten years he is an active member of the Chaos Computer Club and is responsible
organizing the club's events since five years.
Tim Pritlove is the initiator, project coordinator and one of the programmers
of "Project Blinkenlights".
He is also an artistical-scientific assistant of the Digital Media Class at
the University Of Arts Berlin.
Project Blinkenlights transforms buildings into huge computer screens and adds
a significant amount of interactivity to allow people to participate in the
project. It was originally installed at Haus des Lehrers in Berlin in 2001,
and in has 2002 moved to Bibliothèque Nationale de France in Paris to
create the world's biggest light installation.
The talk explains history, motivation and technology of Project Blinkenlights
and presents a wealth of animations, technological tidbits and background information
on the installations and the project itself.
http://blinkenlights.de
break 10 min.
18.00 Runme session
Introduction of Runme.org, the online software art database by its developers
Overview of projects submitted to Runme.org software art online database.
Team Paperikori (Finland)
Paperikori - a collaborative story chain
Paperikori (Paper basket) is a place where fragments of thoughts are collected
together to form a new kind of entity by using SMS messages. The work is a modern
way to create playful dadaist poems or stories. People collaborate on the story
only knowing what the previous person has written. http://peep.uiah.fi/paperikori
http://runme.org
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Saturday, May 31
May 30 and 31. Media Centre Lume.
Hämeentie 135 C, Helsinki, tel. +358 9 756 30444
12.00 Software Cultures
Software art land lies among the countries of different software cultures and
art practices, which have been existing since long ago. And it is not certain
at all that software art land will be recognized officially and get a status
of an independent state because the borders are in dispute. Leaving struggle
for independence for the future, let's now discuss the zones of influence and
histories, staying close to the ground.
Tapio Mäkelä (Finland)
Conceptual games, software toys and software art
Tapio Mäkelä is the vice chair of m-cult, programme chair of the ISEA2004
symposium, researcher and a media artist.
Should all culturally experimental software be called software art? What implications
does this branding have, in particular if it is positioned as a software avant
garde? In this talk for Read_me, I will outline some characteristics for cultures
of creative software practices. By talking about Conceptual games, software
toys and media art gadgets one is able to point out how there may not exist
an avantgarde, but various approaches that relate with earlier histories of
representational, craft based and "experimental" design practices.
And indeed, where does the demo seek to, or is framed as, contemporary art?
http://www.isea2004.net
http://www.m-cult.org
Lev Manovich (USA)
Cultural Software
Lev Manovich was trained in art and programming in Moscow before he moved to
New York in 1981. He has been working with computer media as an artist, computer
animator, designer, and programmer since 1984. His art projects include little
movies , the first digital film project designed for the Web (1994), Anna and
Andy (2000) , a Web adaptation of Anna Karenina, and a digital film project
Soft Cinema commissioned for ZKM exhibition Future Cinema (2002-2003). He is
the author of many articles on new media aesthetics publsihed in 28 countries
and the book The Language of New Media (MIT Press).
What is the relationship between computer's contemporary identity as a simulator
for all previous media, and its "essence" as a programmable machine?
Is software art is only real "avant-garde" of new media, or is the
more "impure" practice of remixing older media with software techniques
equally innovative? My talk will address these questions using the history of
modern human-computer interface research in the 1960s and 1970s and in particular's
Alan Kay's notion of computer as "metamedium." http://www.manovich.net
Break 15 min
Florian Cramer (Germany)
Our writing tools are also working on our thoughts' (Nietzsche)
Artistic Subjectivity and the Unix Commandline.
Florian Cramer is a lecturer in Comparative Literature at Freie Universitaet
Berlin. He is the programmer of the web site 'Permutations'and Free Software
activist. Florian is also an author of a number of texts on software art and
an undercover artist.
A design principle of the Unix (and Linux/BSD) operating system is that all
data should be ASCII text flowing through simple filters. Unix thus is a giant
modular and programmable word processor. While the Unix hacker community itself
has written papers like "Unix as literature" and strongly participated
in creating such important digital arts genres as program code poetry and ASCII
art, it was rather late that contemporary net artists and writers discovered
the commandline as a symbolic universe and way of working and thinking. This
presentation will attempt to outline the aesthetics and politics of the dialogue
between commandline Unix and digital art, culling work from the "Nettime
unstable digest" which the speaker is one editor of.
http://userpage.fu-berlin.de/~cantsin
http://www.netzliteratur.net/cramer/unstable_html
Tim Pritlove, Chaos Computer Club (Germany)
Chaos Computer Club
The Chaos Computer Club is world's oldest and one of the best known hacker groups.
Since it founding in 1981 it has contributed to public opinion on many difficult
topics where technology influences the society and tries to be a mediator between
the state and economy on the one side and the sophisticated hacker scene on
the other side.
Today the Chaos Computer Club is still a lively and interdisciplinary group
organizing a groing list of conferences and other meetings for both the scene
and the general public and continues to be a group that is open to all kinds
of ages, interests, genders and ideas.
The talk focuses on the CCC as cultural phenomenon and describes hacking in
its relationsship to other cultural and creative activities.
http://ccc.de
Panel discussion will follow.
15.00 Performance
Ubergeek (Amy Alexander), deprogramming.us (USA)
Extreme whitespace - read between the lines. World premiere.
Cast off your markov chains and start deprogramming...
Bonus: introduction of BeepMusic.
http://deprogramming.us
Break 45 min
16.00 Guerrilla Engineering. Uninvited Interventions
Media activism is not at all a new phenomenon, but enhanced by digital technology
and the power of the Internet it seems to have reached a new level, where an
individual can be as strong and visible as a corporation or a virus; and where
a simple and elegant hack can generate a lot of media buzz.
Sintron (USA)
Touching without Touching
Sintron is a conceptual artist creating playful public works that explore the
development and integration of impossible realities. He received his MFA in
Electronic Arts from Rensselaer Polytechnic Institute and is currently working
on developing a memory implant technology corporation called Rekall Inc (rekallinc.com)
and a fashion company called Shame On You Fashions (shameonyoufashions.com)
that sells t-shirts with sex offender portraits aside their personal information.
Software is an ephemeral material for creation. There is nothing to touch and
yet it touches all of our lives. There is something very magical about creating
art based on software. In addition, when developing any model of reality, the
word ILLUSION must immediately come to mind. Software and illusions are twins
that go hand in hand and I will talk more about them along with their economic
significance.
http://www.runme.org/person/+sintron
UberMorgen (Austria)
The Injunction Generator and [V]ote-auction
ubermorgen is thinking about a bio, word of mouth came from the streets <meta
name="keywords" content="worms, european, hijack, ak-747, riefenstahl,
474, bulgarien, netuser, c17, ccc, silver server">. our way of looking
at software and thinking about it has mutated over the last 10 years. we would
like to share this with you!
[V]ote-auction 2000, bringing capitalism and democrazy closer together. during
the presidential elections g.w. bush vs. al gore, ubermorgen and james baumgartner
ran a business buying and auctioning votes via the internet. over 2500 news
clippings global, 14 law suits, fbi, nsa, cia, janet reno and state attorneys
investigated the case. listen to the exciting action-story and see a CNN 30
min. special about voteauction. you won't believe your eyes!
as the contemporary legal art followup, we will give you in-depth background
information on the notorious "INJUNCTION GENERATOR" and the soft-ware
we use to automatically deliver such court orders [media hacking, shock marketing,
fine art, ex-net.art]. our way of looking at software and thinking about it
has mutated over the last 10 years. we would like to share this with you!
http://www.ipnic.org
http://www.vote-auction.net
The Yes Men (International)
Value-Added in a Changing World
The Yes Men are a genderless, loose-knit association of some three hundred impostors
worldwide. Their feeling today can be summed up in one simple phrase: Value-Added
in a Changing World.
Although their name contains the word "Men," it doesn't describe who
they are, it describes what they do: they use any means necessary to agree their
way into the fortified compounds of commerce, ask questions, and then smuggle
out the stories of their undercover escapades to provide a public glimpse at
the behind-the-scenes world of business. In other words, the Yes Men are team
players... but they play for the opposing team.
The Yes Men are also considered to be the pioneers of Finnish media activism.
http://theyesmen.org
http://theyesmen.org/finland
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Installations
Media Centre Lume.
Hämeentie 135 C, Helsinki, tel. +358 9 756 30444
Tempest for Eliza, Erik Thiele
aa-project/ttyquake, Jan Hubicka and others / Bob Zimbinski
Connector, ixi-software
n_Gen design machine, Move Design
Discomus, Anonymous
SPS, (Karl-)Robert Ek
DOS pseudoviruses, Various Artists
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Read_Me Festival Club
Saturday May 31, 21:00 - 4:00
Alahuone bar, Mannerheimintie 13A
Entrance: 5 €
Live:
O Samuli A / FIN http://osamulia.musicpage.com
Slub / UK http://slub.org
Micromusic / SWISS http://micromusic.net
Frankie the Robot / UK http://frankietherobot.com
DJ's:
TOTALLY! -dj team:
annie (telle rec.)
kaukolampi (lefta rec.)
VJ's:
c-men
BEFLIX
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